#ifndef ALEXMS_CLIENT_MAPLECSINVENTORYITEM_H
#define ALEXMS_CLIENT_MAPLECSINVENTORYITEM_H

#include "..\server\PlayerShop.h"

class MapleCSInventoryItem
{
public:
	MapleCSInventoryItem(){};
	MapleCSInventoryItem(int uniqueid, int itemid, int sn, short quantity, bool gift);
	MapleCSInventoryItem(int uniqueid, int itemid, int sn, short quantity, bool gift, int ringid);
	bool isGift();
	int getRingID();
	int getItemID();
	int getSn();
	short getQuantity();
	int getExpire();
	void setExpire(int expire);
	int getUniqueID();
	void setSender(string sender);
	void setMessage(string msg);
	string getSender();
	string getMessage();

private:
	int uniqueid;
	int itemid;
	int sn;
	short quantity;
	int ringid;
	int expire;
	bool gift;
	string sender;
	string message;
};

#endif